reVISit-XR: Bringing Extended Reality into Embeddable, Trackable, and Replayable Visualization Studies

Authors

Shano Liang (Worcester Polytechnic Institute), Max Chen (Worcester Polytechnic Institute), Lane Harrison (Worcester Polytechnic Institute)

Presentation

Session
Tools of the Trade
Time
Thursday, Nov 12, 13:27 – 13:36 (US/Eastern) · session 13:00 – 14:30
Location
Hall Essex center

Keywords

Human-centered computing, extended reality, visualization systems and tools, research infrastructure

Abstract

Extended reality (XR) is increasingly a setting for empirical visualization research, where study-relevant state is distributed across headset and controller pose, scene configuration, selections, spatial layouts, and AR anchors. Existing XR tools support parts of the workflow, such as scene authoring, interaction, or session analysis, yet seldom treat an XR stimulus as a reusable component of a complete study lifecycle. We present reVISit-XR, an extension of reVISit that makes customizable WebXR stimuli embeddable, trackable, and replayable within empirical visualization studies. reVISit-XR sequences XR scenes alongside standard study components, collects reactive task responses, captures scene-authored semantic state together with generic XR traces, and rehydrates participant sessions for later desktop and headset analysis. Organized as a reusable stimulus build package and a study integration package, it lets XR stimuli act as first-class study components. We demonstrate its scope and feasibility through seven integrated, reusable examples and a deployed study, and discuss its current capabilities and future extensions.

For Practitioners

visualization scientists/researchers, AR/VR/XR research researchers, (interactive-) media study researchers, game study researchers, user experience study researchers, etc.